Akira Monster Pacman AAAAAAAAAAAAAA!!!
Nice way to turn the tables on the ghosts. Next time make Pacman the Cloverfield monster and attack a whole city of ghosts! That'd be awesome, but it'd take you another year, or two, or three, or six, to make it. Oh well.
This is hellas retarded.
Thank You very much
OMFG this is amazing
I can watch this every day and it doesn't get old. Godspeed, Strangeclock. Godspeed.
I think I'll watch it again...
I hear someone is programming an ASCII version of this game. I wonder if he knows about this game already in existence...
My only problem with this is you didn't bother to make your own version of GLADOS. Even a text to speech female voice would have been acceptable. Leaves a lot to be desired. But otherwise, awesome game.
Okay, but it ain't no spring chicken... or rabbit.
This game is good enough to survive, I'll give you that. However, this game lacks a scenario of any kind. I'd like to have a motive for why I'm killing rabbits when I could be sleeping or playing my guitar, you know? Give me a reason. You can make up any kind of bullshit, for example: they can be one of those genetically modified "glow-in-the-dark" rabbits that have to be eraticated, or else the environment will get all out of whack. See, it's easy! And anyone will swallow it if it gives them an excuse to shoot something.
Moving on, there is no increased difficulty or foreseeable goal in this game. There's hardly any reason to continue once the user realizes the game will go on forever no matter what, there is no way to die, and there is no "next level" or "reward" for their effort. Give this game some kind of structure! People will like it a lot more when you do!
On the plus side, the death graphics are well rendered. It always satisfying to see one's enemy die in a shower of blood. The level design was basic, but served a purpose. Crosshairs were a nice touch too. The bunnies are goofy looking but their appearances are better than the drawing skills of many beginner flash artists.
Lastly, I hate to give you a low score on a game with potential, but the sum of the parts are less than what they could be. Keep trying, incorporate more thought into the structure of your next game, and you could have a much more entertaining experience to offer.
This is an okay version but...
This leaves way too much to be desired. It's only 250k, it wouldn't kill you to add more stuff. I love Family Guy, and I know there is way more material than what's on this! I suggest you categorize all the characters into individual menus and edit clips to only repeat audio of individual characters. If I want to have a phone conversation with a random girl in a phone book as Quagmire, then I should have a menu with only Quagmire quotes. Get it?
Buttons with graphics are nice, but how about we just have regular buttons with a caption under it that says what the button will do. That'd be nice.
The quality of these clips suck. I can tell what they say, but it's still really tinny. 56k .mp3s would be better than this. I'm assuming you own the DVD's. Lift the audio from the box set and not from the internet! If you want a good program for recording from your computer, use Audacity. It's free and it even has a b/g noise removing program so you can get rid of computer hiss.
Lastly, wait until Season 4 comes out before you try to make V.2. It'll be out this month.
thanks for the ideas i shall heed them
Real audio Zelda.
This is the kind of shit they need to use in the actual Zelda games: ACTUAL INSTRUMENTS, NO MIDI!
Sweet job man. Koji Kondo would be proud.
haha wow that means a lot man thx, but like i said in another response, no matter what koji used, the songs were ALWAYS amazing.
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